Apocalypse Disaster
Instructional and capacity building simple action multilevel videogame designed especially for kids, where players have to complete a number of tasks, collect specific items, connect resources, etc. in order to move on. Each level represents a different scenario (tsunami, earthquake, landslidet hurricane, forest fire, flash floods, etc.). It will be introduced in interactive web sites and desktop/online/mobile videogames.
The game includes a level editor that allows the Open Source community to modify the included levels to represent local environments and/or specific situations. In addition, they can create new scenarios of potential or fictitious disasters, or even mimic or represent past disasters to better understand the challenges, procedures and processes followed by first-responders and the implications.
The game would have multiple difficulty levels or versions targeting different age groups. Some of the challenges in the game will include the main character or survivors to have some sort of disability, medical condition and other restrictions.
The game includes a level editor that allows the Open Source community to modify the included levels to represent local environments and/or specific situations. In addition, they can create new scenarios of potential or fictitious disasters, or even mimic or represent past disasters to better understand the challenges, procedures and processes followed by first-responders and the implications.
The game would have multiple difficulty levels or versions targeting different age groups. Some of the challenges in the game will include the main character or survivors to have some sort of disability, medical condition and other restrictions.
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First 72 Hours
Soluciones que entreguen una respuesta rápida frente a las necesidades básicas y humanitarias producidas por una emergencia o catástrofe
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